I'm a bit confused by your question so let me know if I answered to it, but the entire level and all objects always exist. Moving the window just changes your viewport/camera on the level. If I wanted, I guess I can deactivate objects that are a couple pixels out of camera view but I didn't really feel like there was any major performance issue where that was a necessary measure.
But How can i do that? Like, Just a circle that when i move the windows It appears? I can see that you used Java and Thats my language too! Pls help me!
Actually, I used a proprietary language from GameMaker. Sorry I'm still not understanding your question though. Every object in a level exists and are never deactivated or anything like that. The window just acts as a camera/viewport of the level with a physics object attached. It's similar to a sidescrolling action game.
We usually do horror games on our stream, but genuinely? This was insanely creative. We were super impressed by this game! (even if I was a lil drunk...)
I really like the idea of moving the window to move the charatcer, but it is a bit too short (I understand that it was made for a game jam and that you didn't have enough time to make more levels, but more mechanics/levels/a level editor would be great!)
Very cute game with a very neat use of the window. I found myself trying to reposition the window a few time to get a better look on stream which ofcorse killed my poor birdy accidently XD Well done really like this mechanic! Here is a video of when I played your game! (Was also getting a little tired at this point XD XD)
This is literally the most creative usage of windows I have ever seen. Everything feels so great and the character sprite is just adorable. Awesome work!
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Ur game broke on Windows 11, NVIDIA Geforce RTX 2050, AMD Ryzen 5, Laptop
when i move the window it snaps to the corner
Pls can you teach me how do you just programmed to the objects appear when you move the window? (in java or, more likely, in processing java)
I'm a bit confused by your question so let me know if I answered to it, but the entire level and all objects always exist. Moving the window just changes your viewport/camera on the level. If I wanted, I guess I can deactivate objects that are a couple pixels out of camera view but I didn't really feel like there was any major performance issue where that was a necessary measure.
But How can i do that? Like, Just a circle that when i move the windows It appears? I can see that you used Java and Thats my language too! Pls help me!
Actually, I used a proprietary language from GameMaker. Sorry I'm still not understanding your question though. Every object in a level exists and are never deactivated or anything like that. The window just acts as a camera/viewport of the level with a physics object attached. It's similar to a sidescrolling action game.
Ok, I understand. The problem is that you used gamemaker while I use java! Anyway, thanks for the atention!
Also sub to my Channel!
https://youtube.com/channel/UCii3YKt-WH7IhRN9v3ZP15g
Edit: Yes i'm Brazilian
There are window controllers that exist for Java that you can use to achieve a similar effect. Java shouldn't be something that's limiting you.
We usually do horror games on our stream, but genuinely? This was insanely creative. We were super impressed by this game! (even if I was a lil drunk...)
Wow thanks for playing and the stream. Should've added a jump scare or two ;p
Nah, next time I'll just scream randomly at my co-host. Gotta keep him on his toes.
Never before a game uses Window position. Compliance for Novelty controller.
Extremely duper juber real awesome idea!!!
also you can just Right Click Properties, Compatibility tab, Change High DPI setting.
Set Checkbox of High DPI scaling override to ON, and dropdown to Application
Recommended to set Checkbox of Program DPI to on, and dropdown to when I open this program.
720p please
It's so adorable and wholesome and squishy, now I want a plushie of that birb!
Also, contrary to other comments, I think this game doesn't really need more levels/content. A few minutes of absolute awesome is great!
(Though making it available for other resolutions would make it more accessible)
I really like the idea of moving the window to move the charatcer, but it is a bit too short (I understand that it was made for a game jam and that you didn't have enough time to make more levels, but more mechanics/levels/a level editor would be great!)
I'm really sad that I can't play this game, because I don't have a 1920x1080 monitor.
I'm really sorry about that ;[ had to pick a resolution size when I started and now all the code is pretty reliant on that...
I loved it. Incredibly unique use of window manipulation that you rarely see devs take advantage of. Really cute art too!
what a lovely game,it would be better if it had more content!keep going !
from a Chinese player
非常棒的游戏,拖动窗口的meta元素让游戏非常独特,期望后续更新
A very great and unique meta game, look forward to more updates.
a very unique game! Keep up the great work.
Watch Game Jam Feedback 2019-12-01 from MrJoshuaMcLean on www.twitch.tv
EPIC GAMES
Very cute game with a very neat use of the window. I found myself trying to reposition the window a few time to get a better look on stream which ofcorse killed my poor birdy accidently XD Well done really like this mechanic! Here is a video of when I played your game! (Was also getting a little tired at this point XD XD)
Watch Blawk By Andy Bae from Carbs on www.twitch.tv
This is literally the most creative usage of windows I have ever seen. Everything feels so great and the character sprite is just adorable. Awesome work!